Why on earth would you want to include a desert in your campaign? Sand, rocks and a few scrubs and some poisonous snakes. What is there to like?
Everyone have heard of the long lost city Irem, or City or Pillars or the Nameless City of H.P. Lovecraft's story, right? Lost cities even have been found in classic D&D modules. Basically, deserts invite you to enter the endless seas of sand and prove your mettle against the elements. There might be treasure there.
The Lost Tomb of Kruk-Ma-Kali lies hidden somewhere beyond the Elos desert. There's also that font of knowledge and trade Dijishy, city of time, itself so old nobody knows when it was built or by whom.
Deserts means old and deserted things, mysteries and treasure. One of my favourite covers of a gaming product was the old 2nd ed supplement "Cities of Bone" for Al Qadim. I loved that picture.
Those endless wastes speak of ages gone by, and of ancient things best forgotten. If that isn't spelled "adventure", I don't know what is!
Tuesday, April 5, 2011
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