A while ago we had a game session in our irregular D&D game, and it made me realize that as mechanics went, it was a very clunky game session. I wondered at the time if there was a better way to model what was happening in the fiction, and how the rules might steer you away from something that makes sense in the fiction, but would not be fun or work well in the game mechanics you're using.
We were travelling in a boat, with one PC rowing like crazy since his STR is way better than the rest of the characters. The rest were tasked with protecting a NPC also in the boat, and we were all trying to reach the middle of this lake as fast as possible. That was the easy part. Don't let that fool you, it became a stumbling block for game mechanics as well. More on that later. Now for the dramatic part.
As we sat in that boat, a hundred or so of tiny red dragons circled ahead, and they started to swoop down and attack us. Picture this in your mind.
Picture now in your mind a battle mat, minis on the table for the characters. Now you have to place, and move, all those critters attacking us. Yes. Picture that.
So how on earth do you handle the fact that the boat and its passengers are moving constantly and thus leave the flying creatures behind and new ones come swooping in and you have to keep track of which one is which, and who has gotten 4 hits, 2 hits or maybe is under the influence of a Slow spell? Our DM was kind enough to limit our attackers to just 20, but it was still quite a circus. Also, it was slow moving and it felt quite clunky.
Of course, you could decide that the error here was to bring out the minis and the battle mat in the first place. But, would you do better by trying to just describe all that in vague terms? It would probably be even harder to remember which dragon was hit, and for how much. Maybe the relative movement could have been easier that way, but I'm not sure.
I guess you can tell that 3rd ed D&D was not a great match for this. If I had been the DM, I probably would have tried to figure out a way to change the narrative instead of the rules. But, the setting were set up and I liked the fact that the cool part of what was happening in the setting did happen, regardless of the rules. Thinking about it, I wondered what kind of rules set would handle this.
I pondered some rules I know, and some which people usually grasp for to model wild and woolly action scenes with. Doing a chase in Savage Worlds sounds like it could work quite nice, especially with the new chase rules in SW Deluxe. But, having used those rules I feel they are only slightly less painful than the alternative, not pleasant. Picking another favourite in the gaming scene online, Fate, don't solve it either. You could use Zones and maybe abstractly make the movement easier to handle that way, but the damage tracking would still be there. Frankly I'm not sure the chase would not have been a bit bland in Fate, really. I have not checked the Toolkit book for any rules about chases, though. BRP would probably be just as cumbersome as D&D.
So no great and simple solution readily available, eh?
What was it I wrote about the rowing? Yeah, you know what? There are no numbers in the book about how fast you move in a boat. Seriously? No data? Sailing? Rowing? Nothing. You have to make it up, and guess if that turned into a show stopper as well... While I felt the DM handled the scene as well as could be expected when the action finally started, I really wanted to scream when people slowly and politely discussed how fast beasts and boat should be able to move.
The session left me with the question of how to better model this, and I've still to find the answer.
Showing posts with label Chases. Show all posts
Showing posts with label Chases. Show all posts
Tuesday, April 22, 2014
Wednesday, March 5, 2014
Wilderness and pursuits
I've found that while a chase is often quite intense in a movie, they are seldom as much fun in a game. But, while that's interesting, today I'll talk about a related subject, namely wilderness pursuits.
If you have a team of PCs pursuing some, say, orcs, how do you make that interesting? In a Pathinder/D&D game it's very easy to reduce it to daily rolls on Tracking/Survival and then it becomes mechanistic and devoid of that interesting suspense a good chase should have. If we flip the coin and make the players being players, it's probably their characters being chased. Still, just making a die roll to avoid being hunted down is just as dull.
This is how I'd make these scenarios interesting. It's a compilation of my own ideas, and some I've collected from blogs and podcasts. This will fiunction both as a list for my readers to be inspired by, and a note to myself for things I have to remember to bring to the table.
If you have a team of PCs pursuing some, say, orcs, how do you make that interesting? In a Pathinder/D&D game it's very easy to reduce it to daily rolls on Tracking/Survival and then it becomes mechanistic and devoid of that interesting suspense a good chase should have. If we flip the coin and make the players being players, it's probably their characters being chased. Still, just making a die roll to avoid being hunted down is just as dull.
This is how I'd make these scenarios interesting. It's a compilation of my own ideas, and some I've collected from blogs and podcasts. This will fiunction both as a list for my readers to be inspired by, and a note to myself for things I have to remember to bring to the table.
Tactics
- Use the terrain - Someone being followed in the wilderness are probably going to make it harder for you to track them. You'd try to look for different terrain, like trying to not just stomp forward over that soft and marshy ground. Not only will you run the possibility of getting stuck, you will leave excellent tracks to follow. Have you ever seen any Western movie about a chase? That's where you'll want to go for inspiration. I know for a fact that riding in a small streak or creek is a classic way to hide your tracks. You'll want to do that.
- Create hindrances - If you are trying to run away, the best way to succeed will be to make the guy following you slow down. One way is to use those tools you use in a dungeon. Dig holes, cover them with vines and branches. Tie up a branch of a tree and put down a tripwire which release it in the faces of your follower. Build traps to spindle, fold and mutilate your tracker.
- Ambush - Sometimes you have to face the fact that you're not getting away. Then it might be prudent to not just stand your ground and await the attack. Instead, plan an ambush! Use cover, hit from afar and run before they collect their wits.
- Split the party! - One thing which is a big "no, no" is splitting the party. While it might be hard on the GM, it's a sound tactic. Make your follower have to choose which set of tracks to follow. If you combine it with the techniques mentioned above, you might even decimate your opponents while doing it.
GM techniques
There are a few things a GM might do to keep a pursuit scenario in the wilderness feel more tight. Here are a few of those.- Interludes and personal development - In Savage Worlds there is a mechanic called Interludes, where a player gets a benny for telling a short vignette about their character. Even if you don't use that game system, why not take the opportunity to ask one of the players if they perhaps tells their friends more about that time back in the days when they sit down by the camp fire at night? They might balk at the idea, but try it out.
- Have a timetable - The best way to make a chase of any kind interesting is to have a timetable. Make sure things happen in the world, and to the people involved in the pursuit at schedules intervals.
- Bring more guns - Want to rack up the tension? Bring reinforcements! It would be fun if the guys being chased suddenly joined up with friends and could take the hunt to the hunters, right? Bring in those Allies or Enemies if your game system have them.
Sunday, October 3, 2010
To save a king, swashbuckling style
This last Tuesday we had our latest 7th Sea session, after having had a hiatus of a week. You could say a lot about that session, but it was not event less!
After having met the rector of the university, and heard that Francis old friend now was a spy, they decided to go shopping for some fancy clothing suitable for a night at the theatre. Now they had agreed to try to help find that list of contacts for the Invisible University. Cloak and daggers!
Suddenly Juan saw his hated half-brother in the crowd! Without thinking he drew his rapier and started to run. At once someone yelled "Assasin!" and all hell broke loose.
A shot was heard, and suddenly a gilded carriage crashed down the street, mowing down pedestrians like harvesting wheat. From nowhere rushed black clad people with blue sashes, attacking and pushing people aside. Francis got pushed into an alley and beaten, until he managed to shake them off him.
Anna Maria grabbed the reins of the stampeding horses and surfed on the back of one horse, trying to make them stop. At the same time a masked figure jumped on top the carriage and gallantly greeted her as the whole vehicle at last slowed down. She got down, but as another shot ran out an arm from the carriage grabbed her inside.
Juan had, at the same time, fenced his way out of a bunch of the guys with blue sashes, using elbows, knees and sword. Now he thought he saw his brother again, this time running after the newly started carriage. Quickly he drew his gun an shot the "sash" blocking his sight. Naturally, his brother was then nowhere to be seen, but since the vehicle ahead was speeding up he must have jumped inside.
A Olympic quality sprint later, Juan caught up with and threw himself onto the rear of that horse powered mode of transport, and feet first he then entered the vehicle after having clinged onto its back for a few seconds. Suprised he gazed up into the eyes of his king.
Francis now came out of the alley, having at gunpoint gotten the information that all this was arranged by "the cardinal".
Much later they had gotten the promise of a favour of the Castillian king, and with new fancy clothes where ready to go to the theatre.
Sometimes it's fun with some political intrigue and assassination attempts. I guess this is why some people prefer games where intrigue and conspiracies about. When was this first tried? My first thought is Flashing Blades (and Flashing Blades modules are what we are playing next...), but might be wrong.
After having met the rector of the university, and heard that Francis old friend now was a spy, they decided to go shopping for some fancy clothing suitable for a night at the theatre. Now they had agreed to try to help find that list of contacts for the Invisible University. Cloak and daggers!
Suddenly Juan saw his hated half-brother in the crowd! Without thinking he drew his rapier and started to run. At once someone yelled "Assasin!" and all hell broke loose.
A shot was heard, and suddenly a gilded carriage crashed down the street, mowing down pedestrians like harvesting wheat. From nowhere rushed black clad people with blue sashes, attacking and pushing people aside. Francis got pushed into an alley and beaten, until he managed to shake them off him.
Anna Maria grabbed the reins of the stampeding horses and surfed on the back of one horse, trying to make them stop. At the same time a masked figure jumped on top the carriage and gallantly greeted her as the whole vehicle at last slowed down. She got down, but as another shot ran out an arm from the carriage grabbed her inside.
Juan had, at the same time, fenced his way out of a bunch of the guys with blue sashes, using elbows, knees and sword. Now he thought he saw his brother again, this time running after the newly started carriage. Quickly he drew his gun an shot the "sash" blocking his sight. Naturally, his brother was then nowhere to be seen, but since the vehicle ahead was speeding up he must have jumped inside.
A Olympic quality sprint later, Juan caught up with and threw himself onto the rear of that horse powered mode of transport, and feet first he then entered the vehicle after having clinged onto its back for a few seconds. Suprised he gazed up into the eyes of his king.
Francis now came out of the alley, having at gunpoint gotten the information that all this was arranged by "the cardinal".
Much later they had gotten the promise of a favour of the Castillian king, and with new fancy clothes where ready to go to the theatre.
Sometimes it's fun with some political intrigue and assassination attempts. I guess this is why some people prefer games where intrigue and conspiracies about. When was this first tried? My first thought is Flashing Blades (and Flashing Blades modules are what we are playing next...), but might be wrong.
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