Showing posts with label Fight On. Show all posts
Showing posts with label Fight On. Show all posts

Wednesday, December 28, 2011

2011 is behind me, 2012 is coming...

So, the year is nearly in the bag, and a new one looms ahead. Let's look back a moment.

What did 2011 bring to the table? For me one of the best moments was when I scored both The First Fantasy Campaign, and a British 1st ed. of Tunnels & Trolls. That one will be hard to beat!

Personal accomplishments must be that I finally sat down behind the screen (from Trail of Cthulhu) as the Keeper of Arcane Lore for a Call of Cthulhu game. For so many years, that has been one of my favourite games and now I finally got to run it! Also, being published in Fight On! together with so many creative individuals was definitely a personal highlight.

A true blessing have been my faithful readers. That's you! Many thanks for those who check in here more or less regularly, and post comments. My interest have flagged somewhat during the year, but having a readership is a marvellous ego boost. Thanks!!

Lost causes this year was my failure to run a game of T&T. I tried the Raggi method by plastering the city with notes, and got no reply what so ever. Damn, I miss Canada! Swedes are a sullen lot, who don't let you in easily. The same fate befell any attempts to play old D&D. I was a player in a play by forum game, but it died on the vine. I have posted my conclusions about play by forum in another post.

But! Time to look forward. What will happen in 2012? Will I finally become a google droid like so many else, and run a game on google+? Who knows. I like the idea, but spend so much time before a computer anyway, and when I am home I would like to either sleep or spend time with my books or my family.

I will try too run more CoC games. I loved it, and have so much good material to try out. Small but vicious dog reawakened in me the urge to do something with Warhammer. I still think that game would be so sweet as a Burning Wheel game. Burning Hammer, eh? Savage Worlds is another game that just begs to be played.

My attempts to create some original material always seen ti flounder. Most of my creativity comes on a tight deadline for my weekly game, which I have none at the moment. We'll see if I do something about those issues.

New games, then? You know, there are some cool things coming out, but I can't for the life of me post a very long list! The only thing I can say I really look forward to is the new edition of Cthulhu by Gaslight.

How was your year? Can you help me get pumped up about some upcoming games that I have overlooked? Feel free to chip in!

A Happy New Year to all of you out there in blogging land!

Tuesday, December 27, 2011

Fight On! Magazine #13 is out!

I hope you have not missed that Fight On! Magazine issue 13 is out? This time it is dedicated to none other than Ken St Andre!

This time, I have managed to get a contribution of mine in print. I am in august company, let me tell you! Check it out.

Tuesday, November 2, 2010

Complicated combat rules - when it matters

I was reading issue #9 of Fight On! magazine on my way to work yesterday (is it just me, or are there more typos than usual in that issue?), and found something interesting in the review section. Well, there were two interesting things, one being the review of Dragons at Dawn, but I was going to talk about the other review I took note of.

The game being reviewed  was called Backswords & Bucklers. In this game you get grievous injuries when hitting zero hit points. It made me think of how to make combat more detailed when needed, while at the same time keeping it swift and fun. I once again started to think of how it works in 7th Sea, and how that gels with B&B.

In 7th Sea you have three classes of NPCs. There are Brutes (mooks), Henchmen, and Villains. I guess you can tell which are quickest to dispose in a fight? You have a similar thing in D&D 4th ed. with minions.

So, how about the idea of using crits, hit locations and called shots i.e. going all Rolemaster, but only do it after the "monster" reaches zero hits? You could do this in any game, like S&W, T&T, B/X or Labyrinth Lord.

For me it sounded like an interesting way to add that crunch, but only when it matters - when the Villain have been blooded and you both go that extra mile to finish each other off.

Nothing revolutionary, but it sounds neat to me.

Wednesday, January 27, 2010

Loot and Plunder have arrived, from Lulu!

So now I'm finally the proud owner of some more excellent gaming materials, of the old school variety. Fight On! is just as good as always and the other stuff was also very nice indeed. Undoubtedly I will post more about this hoard later. Today I will note one of my impressions of the bundle.

After having browsed Stonehell, by Michael Curtis, I still think it would have been better if he had reworked it a bit from the original format. While the One Page Dungeon template might be a good focus for your creativity, I don't think it works as well as a quadrant of a bigger dungeon map. On the earlier maps I think it is clear that the connections between the quadrants are few, and it doesn't look like one big map. It looks like four maps with some connectors. The lower levels look more "organic" so I guess he felt more at home with the template as he kept chugging along.

Now, don't get me wrong. I think Stonehell is a marvellous piece of work and my first thought on cracking it open was "Now I want to find someone to play this with!" It's that inspiring. But, I think Mike could make something even more exciting without limiting himself to the template.

If I weren't so unfocused on my own writing I might try to learn something by this for my own. Having my dungeons shaped by the limits of my medium have been on my mind before.

Well. Go get Stonehell yourself and see what you think! I'm very happy I got it.

Thursday, December 31, 2009

Best and worst of 2009

At the end of 2009, I have taken a few moments out of the family holidays to summarize the year. Tomorrow I will post my vision for the new one. Here we go.

Worst all categories – Outlaw Press
Thinking back on 2009, nothing stand out as clear as the scandal of Outlaw Press. While D&D have seen some support for multiple editions all through the years, T&T have fallen to the wayside since the late eighties. One fan publisher have, using POD technology, been fanning the flame and been publishing a steady stream of adventures and rules. You can see that for us T&T fans, that fan publisher was our pride and a focus of interest and fan writing. Then it turns out that James Shipman, the publisher in question, had stolen materials he published, and reprinted without permission. Also, nobody knows where that art he used came from, and it sure have been stolen, by Shipman or his source. Shipman do have some bad habits so who knows?

Hopefully it will end up in court finally and some sort of restitution made. It's not exactly strange that all that pride and focus of interest have soured, and while the feelings are still strong they have changed flavour. I could strangle that guy! But this is for the lawyers to take care of, and I only hope lack of funds wont stop justice from being served.


Worst game experience – Primetime Adventures
Now, this is an odd one. PTA is not a bad game per se, but it is my worst game experience this last year. The mechanics are well crafted to emulate the way a story evolves in a tv series. But, if you had strong Traits that tied your character into conflicts and relations with the other characters, by necessity all Traits would be used in every scene and conflict. It made the Traits mechanically useless and all conflicts always had the same chance of success. Was this really the intention?

But, what make PTA my worst game is that I played it for social reasons and not because I liked the game. I hated it, but wanted to hang out with my friends, and I really wanted to have a game group to play with. If you wonder why one of your players is kind of vacant and don't seem to really engage with the group, check to see if he might be hanging around for social reasons and would prefer to play another game. I got to play another game later on.


Saddest news – Dave Arneson (and way to many more)
Since our hobby is fairly young, we still have our founding fathers among us. Or at least a few of them. A sad effect is that the hobby have left the toddler stage, and some of the Great Old Ones are getting old. While the death of Dave Arneson inspired me to share my love, hopefully other more joyful happenings can inspire us to share as well.


Best Game – T&T
For me this was the year when Tunnels & Trolls became my gaming focus. Having read about old school gaming, about Megadungeons and how it was the hobby was shaped in those elder days of yore I managed to get some people together to actually play. That, and the fact that the game works so well for what it is intended to do, won it a place in my heart as a favourite.


Best Adventure – The Fane of St Toad
While the death of Dave Arneson was a blow to us all, the memorial session of Mike Curtis' froggy adventure The Fane of St Toad was very emotional for me, but in a good way. It was a victory for T&T as a simple a quick system for on the fly conversion of adventurers written for other games, and a victory of mood and glorious combat against insurmountable odds. Exploding frogs, who can resist that? Thanks Mike! Thanks Dave!


Best news – the OSR publishing effort
Once the hobby was all about making shit up. Then the idea got lodged in the brains of people, as witnessed by Tim Kask, that the company they bought the game from had better ideas than they. Nothing exactly helped people get out of that mindset when Gary Gygax wrote his rants about the true way to play D&D. When I first laid eyes on Pegasus Magazine, and other publications from Judges Guild, I loved them all. That cheap newsprint and the oozing feeling of hobbyists pouring out their love for the game reached that soft spot. Seeing that going on once again, this time as a pdf freebie online, a cheap booklet available from Lulu or somebody's webpage or blog is heartwarming. The publishing efforts in the OSR is one of my best memories of 2009.



Best Game supplement – Fight On! Magazine
Having said that, Fight On! Magazine must be mentioned as a inheritor of Pegasus or Dungeoneer. That rag have the same kind of wild and crazy mix of just about anything. I love it.




Wednesday, December 9, 2009

New issue of Fight On! available

I'm both happy and sad to say that there's a new issue out of the excellent gaming magazine Fight On! It's sad because I haven't had funds to buy issue #6 yet and now is #7 already upon us. Go get it!

Monday, September 7, 2009

Ron Edwards? Who?

I just read Jim Raggi write this in a response to something Ron apparently got published in the latest issue of Fight On! magazine. What really makes me sigh about this is that so many people, especially over at the post about it on Grognardia, have no idea who Ron is!? Guys, Gary is dead! Things have happened the last thirty years! Ron Edwards has a somewhat abrasive on-line persona, but his is very smart and have thought a lot about gaming. Do yourself a favour and read up on his stuff. You might hate it, but it will expand your views on gaming. Read carefully, please do.
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