Since I have had no time lately to devote to even think about designing a game, and the Ronnies always makes me want to try, I have held off the Forge for a while.
The last round had these words from which you had to pick two and had to ignore the rest.
amazon lust chains queen
Can you feel the wheels start spinning? I mean, who will not get at least some imagine in their head from those words? Rob Kuntz have posted many times on his blog about creativity, and I think this is making me think about that elusive quality.
Ron suggests you take two of those words and then start to associate and get the mind roam around those words to get the creative juices going. This set of words I think is extra good at showing how that helps creativity. Talk about loaded words.
How about this as a spur to make great adventures, not whole games?
* amazon & chains - Why are those amazon warriors seem plundering caravans in the Purple Forest? Is there something behind the fact that they just claim all the copper items on the baggage train? Why have they suddenly stopped, after kidnapping the village smith? Are they making chains for something big and dangerous?
What kind of adventure can you make up from those words? I know I have more images in my head I'm not developing here...
Showing posts with label The Ronnies. Show all posts
Showing posts with label The Ronnies. Show all posts
Friday, April 29, 2011
Sunday, February 20, 2011
Ronnies, again. And a short rant about forums
This so clearly demonstrates what's wrong with webforums. Even when they are not censoring you, and feel like a place where the level of the conversation is enjoyable, you still have the problem of keeping up. There have been another round of The Ronnies, and I totally missed it. When somebody posts something to a emailing list, I get it sent to my inbox. When somebody post something to their blog, and I've picked up the existence of the blog, it get sent to my feed reader. everything comes to me, and I check in one place and only have to remember one password. Forums I have to go to each and every one and check for news. So apart from the fools and other nonsense they are a hassle to keep up with. Who the hell invented that lousy technology?
Sunday, January 2, 2011
Designing games by the words
In my last post I linked to the new round of the Ronnies, a game design competition where you design your game around two words chosen from a list of four. Now imagine if all rpgs on your shelves were designed that way?
How about these made up ones?
How about these made up ones?
- Fading Suns - Imperium, Mysterium
- Call of Cthulhu - Book, Run
- Warhammer Fantasy RPG - Corruption, Old
- Torg - Change, Belief
A new round of the Ronnies
For those out there that are creative, quick and adventurous, I suggest you take a peek at this round of the Ronnies.
Take a peek at the four words, choose two and design a game around them in 24 hours or less. Shouldn't be that hard, should it?
I have picked two words, but I wonder if I will have 24 hours to spend developing them!
Take a peek at the four words, choose two and design a game around them in 24 hours or less. Shouldn't be that hard, should it?
I have picked two words, but I wonder if I will have 24 hours to spend developing them!
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