Wednesday, January 27, 2010
Loot and Plunder have arrived, from Lulu!
After having browsed Stonehell, by Michael Curtis, I still think it would have been better if he had reworked it a bit from the original format. While the One Page Dungeon template might be a good focus for your creativity, I don't think it works as well as a quadrant of a bigger dungeon map. On the earlier maps I think it is clear that the connections between the quadrants are few, and it doesn't look like one big map. It looks like four maps with some connectors. The lower levels look more "organic" so I guess he felt more at home with the template as he kept chugging along.
Now, don't get me wrong. I think Stonehell is a marvellous piece of work and my first thought on cracking it open was "Now I want to find someone to play this with!" It's that inspiring. But, I think Mike could make something even more exciting without limiting himself to the template.
If I weren't so unfocused on my own writing I might try to learn something by this for my own. Having my dungeons shaped by the limits of my medium have been on my mind before.
Well. Go get Stonehell yourself and see what you think! I'm very happy I got it.
Thursday, December 31, 2009
Best and worst of 2009
Hopefully it will end up in court finally and some sort of restitution made. It's not exactly strange that all that pride and focus of interest have soured, and while the feelings are still strong they have changed flavour. I could strangle that guy! But this is for the lawyers to take care of, and I only hope lack of funds wont stop justice from being served.
Saturday, June 13, 2009
Making interesting characters
I read a good blog post today, which got me thinking about how I generate the characters I play. Our Sunday Group have been playing different kind of New School, indie games, for a while now. Many of these games come from the movement to empower the player which can be said to have started at The Forge. In those games you usually focus a lot on the player characters, naturally. To then just roll the bones and play what you get is kind of antithetical to that idea. My problem is that rolling the bones is how I go about such things!
I was once very fond of GURPS. My love with that system ended when I tried to make some characters in that system. It's a great system in many respects, but it showed to me an aspect which I know about, but hadn't felt before. If you ask me about what kind of character I'd like to play in this or that game, I usually think a bit and then give a few words of the attitude I'm aiming for. When using GURPS that is usually where you have to start, but for me that is the end. Sitting down and actually design a character built upon that vague attitude and you'll find me flailing about indecisively. I don't design my characters. I play them, from the start.
Rolling the bones and making up something as you go along is my way of doing it. I have nothing against detailed concepts, but I suck a making them up on the spot. Using life path systems is something I love, since it gives me a character with a lot of interesting wrinkles and also helps me start imagining things. So, having a table like the one on bloodlines which Mike is working on is right up my alley. Something like this in the rulebook of my beloved T&T would make me happy. As far as I know, neither Flying Buffalo nor anyone else have every published anything like that. A new character could always use some polish, right?
Here's some rough sketches, and a few newly cut facets which shows the jewel beneath. Now, imagine the hell out of it!
Saturday, June 6, 2009
The Dungeon Alphabet will be published by Goodman Games!
If you're a regular reader of Michael Curtis very entertaining blog The Society of Torch, Pole and Rope, then you know that he has done an alphabetic rundown of all the tropes and elements of dungeons. I think he managed to nail down a lot of the feel of a good dungeon in those entries.
Now Goodman Games have decided to publish the alphabet in a book! Go to the web page for the book, and look at who's involved in addition to Mike. Impressive. Here's the announcment.
Make a note of that one. It will be good. Really good.