Wednesday, December 23, 2009

Mixing two flavour that don't match? - GURPS Dungeon Fantasy

I have known about this line a while, since I read the Daily Illuminator, but I haven't investigated what it meant. Until now.

There's a line for GURPS called GURPS Dungeon Fantasy, and it's supposed to be a way to do dungeon crawling with GURPS. This sounds like everything but a match made in heaven. When I last made a character for GURPS, it took ages to shuffle points around and look through long lists of Advantages and Disadvantages. Can you really do a dungeon crawl that way? With traps? With puzzles and really dangerous monsters? With a real threat of a TPK?

Don't get me wrong, I'm not saying that a dungeon crawl has to be a meatgrinder, but if I ran a game where the experience of making a character was that tiring, I'd be tempted to cuddle the players. That is what I think sounds like a recepie for a boring game. Maybe it's just me. Maybe it just works. Maybe.

It makes me wonder why crazy I am that am talking about Ars Magica, DragonQuest and Mythic Europe. Something odd in the water, maybe?
Copyright 2009, 2010, 2011, 2012, 2013, 2014, 2015, 2016 Andreas Davour. All Rights Reserved. Powered by Blogger.