Wednesday, December 16, 2009

Actual Play: Trail of Cthulhu - The Dying of St Margaret's

Back in September I played the first session of this adventure, and after 10 000 sorrows we finally got together again to finish this scenario. It has hard to remember who we were and what we were investigating. I'll tell you what we did below and everything that follows will be spoilers!

But, we went down to the village to talk to some Sara. None of us knew why, but we had taken notes about going to ask her about... something. It turned out that being friendly with the locals was not always easy, but being of a working class background my character managed to get them to loosen up a bit. Sara turned out to have some personal belongings to one of our friends, who had disappeared. Key was that her husband mentioned an old theatre which had been worked upon at the school. Back at the school we decided to take a look at that one.

Now things happened at a brisk pace. We broke into the theatre, found some papers and a strange machine. Being of sound mind and not very found of dusty old papers we avoided learning about strange horrors and instead started the strange machine. Since it turned out to be quite scary we took a lot of notes and decided to get back.

Decide to get back we all did, individually. In the middle of the nigh. So, Driven by Adventure my character decided to flick the switch again, lock the door and see what the machine really did. Driven by Moral Indignation another character sneaked out and decided to burn the whole building to the ground. Driven by Patriotism yet another character wanted to secure the find for the greater good of England.

So, we managed to die by infighting, burning kerosene and having all the oxygen being sucked out of our lungs by a miniature black hole! One character managed to be insane before that and survived, totally nuts. A fitting end.

Apparently this scenario would have been a Purist one where finding the Horror we should have realized the futility of fighting the Mythos and then resignated ourself to the fate which becomes us. Not us, we died fighting!

On the bus home I listened to My Dying Bride, and got a totally awesome overwhelming feeling of doom and futility. I loved it.

A fitting end.

2 comments:

  1. sounds really cool! how's the combat system?

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  2. Well, it's not very detailed. I think the fact that you only roll one die, and only a six sider, makes it feel very simple.

    Most odd is the fact that both physical hits and mental ones mean nothing until a certain limit and then all falls apart. The latter feels right, but up until then it feels very iffy.

    I think the best use from ToC is to import things like Drives into your regular CoC game, which feels more "real" and gritty.

    But, I probably would need to play some more to be sure.

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