I just found this very cool rule for how to handle mooks in D&D. It could probably be used just as well for, say, T&T.
Combine that with the Arnsonian rule that you get to take another swing with your sword if you kill something and you'll have a groundwork for some truly epic wading through foes.
Come to think of it, this might be the core of a mass combat system.
Tuesday, October 5, 2010
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