Tuesday, October 5, 2010

Mooks and swashbuckling

I just found this very cool rule for how to handle mooks in D&D. It could probably be used just as well for, say, T&T.

Combine that with the Arnsonian rule that you get to take another swing with your sword if you kill something and you'll have a groundwork for some truly epic wading through foes.

Come to think of it, this might be the core of a mass combat system.


  1. I think that's a good match for that 0e rule for fighters - something like "One attack per level per round, but extra attacks can only be used against 1HD-or-weaker foes."

  2. I've always wanted to use the Chainmail rules, where you get x-number of d6 per level for your attacks. SO if i'm 7th level I get 7d6. If I kill my opponent with one of my d6, I can move on to the next, and next, and so on, until I've used my 7d6.

  3. One of these days I need to digest Chainmail, that's for sure. Cool idea.


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