After tonight's 7th Sea session I've come to the realization that there's a side effect to trying to make combat more interesting by adding options.
Now we have had a few fights where my players have started to use their fancy moves, paid for with hard earned XP. But, every time someone want to Tag an opponent, or Feint him or Riposte, we have to look it up in the rules.
Guess which move is most commonly used? The one you first bothered to look up, since that's the one you remember the procedure for.
Somebody is right now probably thinking I must have missed the whole conversation about how Feats and Powers not make combat more interesting, just take longer. Yeah, I know. Sometimes it takes a while to penetrate this thick skull of mine.
Seriously, though.
This makes me think of general resolution mechanics. It's so much easier to add options and have complexity in a system if everything you do is based on the same mechanic. D&D 4th ed. does that, but only makes it dull. I on the other hand feel the idea have merit, knowing how well the basic percentile roll works for any kind of action in RQ and other BRP based games. In 7th Sea you sure can have interesting combats, but every option is handled differently. Some people like so called sub-systems. I'm less than charmed.
A general resolution mechanic, and some more options in combat. That's something to chew on.
Wednesday, October 20, 2010
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