Having played a few sessions of Fate, and having seen how much it's been talked about, I took the plunge and ran a game myself. The publisher of Tianxia has a great blog post about running demo games of Tianxia. I stole his setup whole cloth, and it worked great!
I've found there are some things I really like with Fate. My favourite above all is how easy it is to create the opposition. You just need to think up the main thing the character is about, that's their High Concept, and add their top three skills in the pyramid and you're ready to go.
I guess that is precisely the thing that makes class based systems work so well. For me those have never been categories that sparked my imagination, though. Being able to use Drunk Brute or Snarky Magistrate just runs straight into what makes me go "wow" and get ideas about what that character can do that would be cool to put in a scene with the PCs.
This might be the "killer feature" I unconsciously have been missing in so many other games. It makes me think that there might have been a reason I so often have relied on stock NPC templates from the GM chapters of the rules of whatever game I'm running. Interesting that it took so long to figure that out!
Tuesday, September 16, 2014
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