Sunday, January 2, 2011

Designing games by the words

In my last post I linked to the new round of the Ronnies, a game design competition where you design your game around two words chosen from a list of four. Now imagine if all rpgs on your shelves were designed that way?

How about these made up ones?
  • Fading Suns - Imperium, Mysterium
  • Call of Cthulhu - Book, Run
  • Warhammer Fantasy RPG - Corruption, Old
  • Torg - Change, Belief 
I say, how about that?


  1. Kind of obvious, yeah. :)

    Now try to encapsulate the feel at the table, and the themes as well. I'm not sure it's enough any more. Maybe I'm wrong!


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