Tuesday, September 29, 2009

Playing Trail of Cthulhu

So, after a bit of a hiatus, I have again played a rpg session. A friend had a vacancy in his ToC group and I jumped at the opportunity.

It's always interesting to play with pre-gens. You never know what you're getting, and you'll have to make the best of it. This time I got to be a journalist who wanted adventure. I must confess I don't understand why he went to a god forsaken piece of Scotland to find it! Anyhow, it was fun and interesting to try to fit into the strongly class based society, where how you're approached has everything to do with name and who you know. Damn is it annoying to be treated like dirt just because you're not an upper class snob! Historical role playing can be an eye opener sometimes.

I wonder if most of us don't let our players off the hook to easy in our fantasy games. In Judges Guild's Wilderlands, you had a value for social class. Maybe it could be used to good effect in more settings?


  1. Maybe just a social group. Your level reflects your advancement/respect within the group. This fits with name-level characters picking up followers.

    I'm thinking a list like this (in no particular order):

    Skilled Craft

    Just draw up a quick flowchart-style thing that shows who looks down on whom. Nobles probably look down on everyone.

  2. It also makes me think of how levels in D&D used to have titles. It could tie into this nicely.

    Nobles definitely should look down on everyone else, and that would be even more fun if "everyone else" is merchant class with more money...


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