The entirety of this monster is hereby designated as Open Game Content via the Open Game Licence.
The Chaos TurkeyThis benign overseer of the farm yard, is a feathered beast resembling the common turkey. This unique creature walks around among the other animals, sometimes suddenly snacking on some of the smaller animals like rats and rodents. Equipped with a peculiar sense of humour, animals with long ears (say, like a donkey) will sometimes find themselves the butt of the cruel jokes of the Chaos Turkey. Those poor animals will have their long ears pulled by the fowl-like beast which then jumps away gleefully with a shrill sound like laughter.
The most astonishing ability of the Chaos Turkey, though, is its ability of telekinesis. When larger animals like horses and cows fall over, like they are prone to do, this beast show a gentler side. It will use its psychic power to carefully help the quadrupeds to get up on their feet again.
When attacked, the fowl will use its telekinetic powers to throw attackers aside, and otherwise hinder their advance.
Swords & Wizardry stats: One random attacker will be telekinetically disengaged from action, or dropped from high altitude with a roll of 1-2 on a d6. Chaos Turkey: HD 3+1; AC 5; Atk 1 beak (2d4); Move 12; Save 14; CL/XP 3/120; Special: Telekinesis, 33% chance.
End of Open Game Content
Tunnels & Trolls stats: MR: 65 Special Ability:2/Fly Me - attackers will be telekinetically moved out of combat, and might be tossed aside and be damaged. Tunnels & Trolls is trademarked by Flying Buffalo Inc and used with permission.