This was his suggestion:
What if Warriors get to choose three attributes for combat adds.
Rogues get one attribute plus Luck for combat adds.
Wizards Luck alone for combat adds.
I really like this suggestion! In many fantasy rpgs the fighting man fades into obscurity as the mighty spell slingers aproach godhood. In 3rd ed D&D it's a common complaint that the Fighter is the less interesting combat character to play. That problem is usually solved with more feats and just more stuff. With T&T my canine friend have solved that problem far more elegant. I can see even now how much role playing potential there are in those attributes choosen by the players. Imagine the difference between a Rogue with LK & DX and LK & CHA.
Yes, I'm an old schooler that belives in role playing, like Ed Greenwood, not just moving pieces around on a board. Live with it.