Sunday, September 12, 2010

An update on psionics

Some of you might be waiting with baited breath for news on my psionics project. No? Well. I'm going to tell you anyway.

I've rewritten all the old powers and rescaled a bunch of them. I've been thinking about what it would make sense to include, while at the same time keep the flavour of the original rules. Some of those powers are quite out there. Still waffling on a few of those.

In the old rules there are different procedures for attacking different targets with Attack Modes. This is quite involved, and I wonder how much can be slashed while keeping the flavour. I guess most of it can be simplified. I've already tossed out the point based system. For some that might be heresy and mean I have already left the original far behind. So be it. I think one reason psionics aren't more popular is that they are just too fiddly. I want it to be strange, but not cumbersome. Now psi combat is based on d20, AC and roll for damage. I think it finally makes sense. You be the judge.

Lately I have felt a bit sluggish, and it seems like everyone around me have a fever, flu or a cold right now. Not exactly a catalyst for your creativity that.


  1. I would love to see some non-clunky psionics system that isn't just magic by another name. And without some totally different combat method.

    And I too have some bizarre non-cold, just a sore throat that won't go away. Hope you feel better soon.

  2. Nice. I never thought Psionics fit with the previous rule sets. A new take on them with a different, non-clunky mechanic would be great. Looking forward to seeing what you do with them.


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