Tuesday, August 17, 2010

I just read Death Frost Doom...

...and it's probably the most depressing thing I've read in a long time. I had to stop after the first part, and I think I need to wait for a while before managing any more.

Gloomy.

5 comments:

  1. I've never liked Death Frost Doom. Seems the designer has one and only one path he means the players to go on. And, "oh aren't I dark and depressing and scary, ooh."

    Feh. A very poor design, in my opinion.

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  2. DFD is what it is: a wierd/horror adventure. If the players are smart, and the DM is clear that this is not the only adventure open to them, they will be well-advised to take the trapper's advice and avoid DFD. Otherwise, as the old coot says, "You're all gonna die!"

    I suppose its a bad design choice if the DM runs it as the adventure-of-the-week, and the players thus don't have other options. But I think DFD works in a sandbox setting.

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  3. The only area where I think DFD falls down is that the designer doesn't provide any tips to the referee to adjudicate the campaign-changing army of undead (over 13,000 of them)that inevitabley spew forth.

    However, the opening bits (the cultists cabin full of weirdness) really blew my socks off, very evocative and chilling.

    I also liked the three versions of the 'don't read this aloud' curse that appear throughout the dungeon areas.

    Horses for courses I suppose though.

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  4. Hey, Andreas! I didn't get your message. Please email me! jrients at gmail

    ReplyDelete

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