Tuesday, November 2, 2010
A nice crit mechanic
As a follow up to my last post, regarding critical hits. One thing that's neat with having to roll percentiles to hit is that you can have something cool happen when you get doubles, i.e. same number on both dice. Rolled over the target number and it's something no-so-cool and below something cool. At least in a roll low system. Almost worth considering even if you are using a d20. Just multiply by five and you can break out the percentiles. I first saw this in Top Secret/S.I. and I still love it.
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Unknown Armies does exactly this, and it works incredibly well. +1
ReplyDeleteStar Frontiers has something sort of similar. Any attack roll of 01 or 02 will be a knockout shot (ranged or melee). If you have a blunt melee weapon, or unarmed with the Martial Arts skill, any roll that hits that is a factor of 10 will also be a knockout shot (target can make a Current Stamina check to resist).
ReplyDeleteNothing is new under the sun, eh?
ReplyDeleteIt must be working well. I wonder why I never saw that mechanic before in those places?