Sometimes I'm reminded of games which promised, but never delivered. For me one such game is Ars Magica. But, I still have some hope for it. Maybe you can help me? First some background.
A friend of mine bought the 2nd ed game, and we loved the idea of it. We went nuts with all the possibilities inherent in the system of Merits and Flaws. I shudder to think what would have happened had we found out about GURPS...
We generated tons of characters for that game, but never played more than a try out session to see if we could do a fight and cast a spell.
Some years later, when we had done the same with 3rd ed I actually got to play it, now in its 4th ed. It turned out we spent forever generating a covenant, planning its location, planning how to staff the kitchen and how many guards we needed and how much we would earn each year, spend on taxes and...
You get the picture.
I've now done that a few times. It bores me to tears.
Where's the game about a mythic Europe and the wonders of magic? If anyone know of an actual play recording from a podcast or similar which shows how the game can be that and not quartermaster-in-the-middle-ages please tell!
I'd love to hear some people play the game. Playing it when it's fun.
Filling in tax return forms and using MS Excel is not my way of fun, not even with magic.
Feel free to suggest some actual play recordings, if they exist!
Sunday, March 24, 2013
Copyright 2009, 2010, 2011, 2012, 2013, 2014, 2015, 2016 Andreas Davour. All Rights Reserved. Powered by Blogger.