Saturday, May 26, 2012

Forgotten Dragonquest

I have gotten this idea, that I want to use DragonQuest for something. Since I have just been re-reading the grey box Forgotten Realms the first thought that struck me was to combine the two. Have anyone out there tried it?

Somebody, I have forgotten where I read it, wrote that the feel of that early FR is very much like the Old West. It's a borderland where civilization is slowly being established, and the daily experience of the encroaching wilderness. I happen to be a big fan of Westerns, so I'm totally buying that depiction of the Forgotten Realms. But, this also made me think about other settings where the "feel" have suddenly clicked for me. Forgotten Realms was never presented that way.

One day when I was browsing the setting book for Kingdoms of Kalamar, I suddenly realized that the schtick this setting had was not to be special at all! The special about it was that it was just a quasi medieval setting presented in as a clear and "realistic" way as possible. No oddities or specials like Talislanta or Tekumel. Take apeek at the books and you will find that was exactly what was described on the can. God knows why I hadn't understood that. This was kind of the inverse of the experience of FR.

I still haven't gotten that feeling for Greyhawk.


  1. Actually, back in 1987, after TSR acquired DQ, a module was published set in the FR that was dual-statted for AD&D/DQ.

    It adds a couple of magical colleges (Rune Magics & Shaping Magic); these were originally to have been included in the unpublished Arcane Wisdom supplement that SPI was working on when TSR bought them out.

    The pre-gens in the module show how one can do Paladins and Clerics using the DQ rules without making anything new.

  2. True. I have heard of it, but not read it. It is indeed even set in the FR. Interesting how I forgot about that one.

    I have the Arcane Wisdom book available on the net and there's some good stuff in there. Paladins I could do without, though.

  3. Reply, well the pre-gen isn't a paladin per se. He has levels in Military Science, Healing, etc. He is a paladin the AD&D rules, of course.

  4. "The Shattered Statue" was, IIRC, a slightly rewritten version of SPI's "Enchanted Woods" for DQ. There were months and MONTHS of game play in the Enchanted Woods, and it seemed as if Shattered Statue was a bit limited. Seems I also recall Jaquays mentioning that he used EW as the prehistory of FR.

  5. I have revisited both Enchanted Wood and the Savage Frontier source book for FR and frankly I don't like it much. Strangely enough, it ups the ante on magic in FR too much...


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