So finally did the big book arrive! The Kickstarter campaign was not really the most pleasurable experience you could imagine, but it no shit-storm either. It was overdue, long overdue, and sometimes you wondered why. But, here it is at last. Let's read.
I own multiple editions of T&T, from the reprinted 1st ed, the 2nd ed, the British 1st, 5th ed, 7th ed, 7th ed revised and now the 8th AKA dT&T. I have some seen some trends and changes from 1975 to today, and I was actually worried about some of those carry on into the latest edition. The worst fears were not realized, luckily. But, some things have clearly been changing for better or worse.
My biggest complaint, which seems to mirror most of the play reports I've seen from peoples who have come to the system cold, is that there's too much arithmetic and too many dice. While it's not hard to add 1 and 4, or 6 and 6, it becomes more cumbersome to add 1 and 4 and 6 and 6 and 4 and 3 and 2 and 2 and 4 and 6 and 6 and ...
Have you tried any wargames lately? I have found that what makes a hex and chit game workable for me today with family and commitments outside gaming is mostly the amount of counters. I figure it's the same thing for a miniatures game. The more you have to handle during your turn, the longer it takes.
So, doing simple things multiple times is time consuming? Great insight, Sherlock!
Well. I have some data I want to talk about, and a suggestion to make those problems mentioned less acute. Stay tuned.
Monday, February 29, 2016
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