Showing posts with label Frogs. Show all posts
Showing posts with label Frogs. Show all posts

Thursday, December 31, 2009

Best and worst of 2009

At the end of 2009, I have taken a few moments out of the family holidays to summarize the year. Tomorrow I will post my vision for the new one. Here we go.

Worst all categories – Outlaw Press
Thinking back on 2009, nothing stand out as clear as the scandal of Outlaw Press. While D&D have seen some support for multiple editions all through the years, T&T have fallen to the wayside since the late eighties. One fan publisher have, using POD technology, been fanning the flame and been publishing a steady stream of adventures and rules. You can see that for us T&T fans, that fan publisher was our pride and a focus of interest and fan writing. Then it turns out that James Shipman, the publisher in question, had stolen materials he published, and reprinted without permission. Also, nobody knows where that art he used came from, and it sure have been stolen, by Shipman or his source. Shipman do have some bad habits so who knows?

Hopefully it will end up in court finally and some sort of restitution made. It's not exactly strange that all that pride and focus of interest have soured, and while the feelings are still strong they have changed flavour. I could strangle that guy! But this is for the lawyers to take care of, and I only hope lack of funds wont stop justice from being served.


Worst game experience – Primetime Adventures
Now, this is an odd one. PTA is not a bad game per se, but it is my worst game experience this last year. The mechanics are well crafted to emulate the way a story evolves in a tv series. But, if you had strong Traits that tied your character into conflicts and relations with the other characters, by necessity all Traits would be used in every scene and conflict. It made the Traits mechanically useless and all conflicts always had the same chance of success. Was this really the intention?

But, what make PTA my worst game is that I played it for social reasons and not because I liked the game. I hated it, but wanted to hang out with my friends, and I really wanted to have a game group to play with. If you wonder why one of your players is kind of vacant and don't seem to really engage with the group, check to see if he might be hanging around for social reasons and would prefer to play another game. I got to play another game later on.


Saddest news – Dave Arneson (and way to many more)
Since our hobby is fairly young, we still have our founding fathers among us. Or at least a few of them. A sad effect is that the hobby have left the toddler stage, and some of the Great Old Ones are getting old. While the death of Dave Arneson inspired me to share my love, hopefully other more joyful happenings can inspire us to share as well.


Best Game – T&T
For me this was the year when Tunnels & Trolls became my gaming focus. Having read about old school gaming, about Megadungeons and how it was the hobby was shaped in those elder days of yore I managed to get some people together to actually play. That, and the fact that the game works so well for what it is intended to do, won it a place in my heart as a favourite.


Best Adventure – The Fane of St Toad
While the death of Dave Arneson was a blow to us all, the memorial session of Mike Curtis' froggy adventure The Fane of St Toad was very emotional for me, but in a good way. It was a victory for T&T as a simple a quick system for on the fly conversion of adventurers written for other games, and a victory of mood and glorious combat against insurmountable odds. Exploding frogs, who can resist that? Thanks Mike! Thanks Dave!


Best news – the OSR publishing effort
Once the hobby was all about making shit up. Then the idea got lodged in the brains of people, as witnessed by Tim Kask, that the company they bought the game from had better ideas than they. Nothing exactly helped people get out of that mindset when Gary Gygax wrote his rants about the true way to play D&D. When I first laid eyes on Pegasus Magazine, and other publications from Judges Guild, I loved them all. That cheap newsprint and the oozing feeling of hobbyists pouring out their love for the game reached that soft spot. Seeing that going on once again, this time as a pdf freebie online, a cheap booklet available from Lulu or somebody's webpage or blog is heartwarming. The publishing efforts in the OSR is one of my best memories of 2009.



Best Game supplement – Fight On! Magazine
Having said that, Fight On! Magazine must be mentioned as a inheritor of Pegasus or Dungeoneer. That rag have the same kind of wild and crazy mix of just about anything. I love it.




Sunday, July 12, 2009

Playing the Dungeon of Voorand - giant frogs!

Last Thursday we had our latest session of my Tunnels & Trolls megadungeon campaign. I am a few days late with the write-up. Sorry about that.

I have now notified my players that I will wrap up this campaign, but since this is a campaign of the "sandbox" style, I can just go on playing without having to bother to much with wrapping up of "story lines". That is a relief.

We chatted a bit about what the players wanted to check out now. They have found entrances and stairs to multiple levels and sublevels. How it fits together is still pretty much unclear, but apart from a short pilgrimage by our half-dragon to the majestic wyrm guarding a treasure on a rock in a lava sea they decided to focus on tying up loose ends on the fairly well explored level two.

The maps came up on the table and then they started to chart the places they had missed or left for later. They moved around a bit, mapped and became confused and gleefully kicked in the doors that had been stuck (my little piece of old school nonsense). One of the rooms that occupied the characters and their resources was a classic "Green Devil Face" where they spent some time figuring out what triggered the trap and how to possibly evade it. Much fun was had with electricity. Don't try it at home!

Having gotten through the trapped room they finally found my jungle. I shall spend a few sentences explaining where that one came from. As some of you might know, Gary and Rob put in many "sub realms" and other dimensional pockets in the halls of Castle Greyhawk. I know that WG6 Isle of the Ape was a homage to King Kong, and also somehow a part of the Castle. That sure is one weird castle. But, if they could, then can I. Naturally, being a fan of Blackmoor I couldn't help including some giant frogs. All added and stirred gently became a sub realm which can be entered on level two of the Dungeon of Voorand, a gigantic cave filled with dense jungle which is magically kept lit and rainy. My poor players suddenly found their characters fighting random encounters in a jungle, underground. I was happy when I managed to roll up a gigantic frog and a werewolf. The first one was slaughtered, with love and the other one with magic. I decided to be generous and allow not only silver weapons (none available at this delve), but also magic. I think the ability in T&T to power up your spells saved the day. Only one of the characters now have to be chained up in the cellar come the full moon.

Outside the dungeon there's now a fully stocked tavern, built and manned by hyenakin. Food and drink should be available for anyone coming in or out the dungeon thirsty and hungry. Should that not be enough, one of the magic trinkets found in the dungeon can be seen outside. It was a small red bouncing rubber ball, but enchanted to double in size each time it bounce. It's now as large as the tavern, and fastened with chains and is a popular tourist attraction. Could I have planned this myself? Lucky me I have players with imagination. Sometimes I think they have to much of that, though. They have had their own "gazebo moment", and refuse to trust the tavern inside the dungeon. Well, now there's competition and it should benefit all.

Sunday, April 19, 2009

In memory of Dave we killed some frogs

My megadungeon campaign, The Dungeon of Voorand, took a week off this week. I wanted to do something as a memorial for Dave, and when Mike Curtis (of The Society of Torch, Pole and Rope fame) published a amphibian themed dungeon I decided to take that and use it for this week's T&T game.

I had already put in a row of weird statues of level two of my dungeon, and the players had been trying to understand how to open the doors the statues were facing. I decided to give the key to them, in both meanings of the word, and they got an amulet to hang on the neck on one statue, and having gone through the now active gate the had been teleported to my new area. I still haven't decided if it's actually a sublevel or just a part of the jungle I had already planned for my dungeon.

So, there they were in the middle of a rainforest, underground. In front of them lurked a steeped pyramid with a gigantic frog sculpted on top. After some prodding they ascended en entered the dungeon.

All in all it went well, but when my youngest player decided to do one of his impulsive and suicidal moves by jumping down the well to level two I actually cheated, and ignored him until every one had talked a bit more and at least some rope had been tied to help them down. At that moment I was really happy that faeries are a common player race, since it made it easy for me to get some information across about what was down there.

Finally they went down to level two, and the fight between 30 gigantic toads and five player characters went fairly smoothly. Thank Trollgod for the fast flowing T&T combat system! The best part was when the party naga wizard was swallowed by a toad, and then cast a TTYF powered up four levels from within the beast! It was kind of late and I decided to add that to the hit total for the whole group (way to easy on them, I know) and it took out the remaining toads. It was very memorable, and due to some nasty Special Attacks triggered by spite, we had not only one exploding toad, but also one killed character. Death by tooth and fang, amphibian style. Yay!

I think this incarnation of the Temple of the Frog was successful, and we cheered and laughed a lot about freewheeling fun stuff, which I think Dave would have liked. As always I was amazed how easy it was to grab a module for OD&D and jot down some MR in the margins and run it as if it had been written for T&T all along. I will see if it's possible to publish my T&T stats in some handy format if someone is interested.
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