I have known about this line a while, since I read the Daily Illuminator, but I haven't investigated what it meant. Until now.
There's a line for GURPS called GURPS Dungeon Fantasy, and it's supposed to be a way to do dungeon crawling with GURPS. This sounds like everything but a match made in heaven. When I last made a character for GURPS, it took ages to shuffle points around and look through long lists of Advantages and Disadvantages. Can you really do a dungeon crawl that way? With traps? With puzzles and really dangerous monsters? With a real threat of a TPK?
Don't get me wrong, I'm not saying that a dungeon crawl has to be a meatgrinder, but if I ran a game where the experience of making a character was that tiring, I'd be tempted to cuddle the players. That is what I think sounds like a recepie for a boring game. Maybe it's just me. Maybe it just works. Maybe.
It makes me wonder why crazy I am that am talking about Ars Magica, DragonQuest and Mythic Europe. Something odd in the water, maybe?
Wednesday, December 23, 2009
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