I today sat down and read through the "Fourth book of DragonQuest" AKA Arcane Wisdom. It once again brought forth the feeling I had when I read the 2nd ed rulebook, that this game is made for some more faery tale fantasy. Don't ask me why, but for some reason I get the vision of dark woods, gingerbread houses and monstrous animals when I read DQ.
One reason I once liked Ars Magica was Mythic Europe. The idea of a mediaval Europe where all the legends were true sounded like an excellent world of adventure. Having generated dozens of characters for everything from 2nd to 5th ed, and playing a few sessions I realized that Ars Magica is a game that bores me to tears. It sounds good but is unfun. I still like the idea, though.
I wonder if DragonQuest could be a game that could do Mythic Europe justice? Hmmm.
Monday, December 21, 2009
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