A blog about roleplaying games. I talk about old school, and new school. I talk about ways to tell stories, explore new worlds and have fun with your friends. I love many games but Tunnels & Trolls by Ken St. Andre has a special place in my heart. It reopened Pandora's Box, again.
Tunnels & Trolls is a trademark of Flying Buffalo Inc.
In memory of Dave Arneson.
Wednesday, March 26, 2014
Running games on G+, my verdict
I have now played in a few games on G+, and it works quite fine. The biggest issue is trying to figure out which timezones works for everyone so you get a group together. Having tried to run a game I found there were some issues compared to a face to face game, though.
My first issue was surprising to me, having played successfully. I was not getting the kind of visual queues I apparently rely on a lot when running a game. Setting scenes and doing descriptions I often do without thinking to much about it, but this time it felt stymied and stunted. Without being fully aware of it, I think I rely quite a lot on getting eye contacts and seeing my players listening to me. Now they might be listening intently, but if their webcam wasn't trained on their eyes, or if they glanced at another window I kind of felt a bit out of touch. Clearly this is something you can adapt to, but I didn't know I was so dependent on it!
My second issue was the question of where the characters were in relation to each other. Usually I don't play with minis. Instead, I usually drop down some dice on the table to show how is where. Now I had to get Roll20 up and make sure everyone was looking at it. It felt a bit awkward. Those who have been running games online seem to like Roll20 a lot, so I guess it can work fine as a virtual table, but for me it felt clumsy. I had to choose if I wanted to get that eye contact, look at the chat window, or at the virtual table. Maybe if I could have them all in different windows and have them all side by side it would work better?
The last thing is dice. I like rolling dice. The feel of a nice die in your hand as you toss it is part of the experience for me. In the game I ran we used physical dice for the most part and it worked fine. Like I said, if you want to cheat you've already misunderstood what it's all about anyway, so why should I even try to stop you? But, I found I missed the feeling of everyone huddling around the table, waiting intently for that crucial die to land. Maybe the virtual dice rollers are the way to go after all?
All in all, I think this is the way to go. I have no idea of how well Google feel their new platform is doing. They have been known to kill off things before, and I hope it's working well for more people than the rpg crowd. It's clearly where people are getting their game fix these days. RPGA events and cons is good, but this is it. Let's hoep Google keeps it alive!