I have been thinking about games I want to run for a while now. Since I listen to Roll For Initiative podcast, which is all about AD&D, one candidate have been AD&D. For many, probably for many of my dear readers, it is a familiar game. Not so for me.
Way back when I started playing, one of my school mates talked about the games his older brother played. I had the opportunity to visit them, and got to browse the AD&D PHB, that game for "older guys". What I remember most clearly where the illustrations. I thought they looked like doodles made by ball point on a pad of paper while sitting chatting on the phone. Ugly game, not for me.
Later I started to buy some 2nd ed game books, since there were dozens of game worlds and some was actually pretty cool. I still abhorred the game, now for the rules.
So, since I now own two [sic!] copies of the PHB, I feel like I should give this game a chance. Having played B/X and S&W it feels a lot more familiar than it did way back then.
Everyone who have read the AD&D rules knows how much quirks they hide within those pages, and I intended to limit some of them. My first move was to decide that I'd play with the PHB, only!
All those old hands now shake their heads, since they know that there are no combat tables in the PHB. That I knew, but had forgotten. What I didn't knew, was that there are no saving throws in the PHB! All the rules on how to make a character, but not a word about saves!?
Since these rules are organized in a quite eccentric way, I might have missed the saves. Please tell me where they are in that case! But, how would the game work without saves?
When I had realized that they were missing, I suddenly thought that maybe it would be an interesting experiment to just disallow saves, since they are not in the PHB. Disallowing combat it more problematic, but AD&D without saves sounds like it could work.
What do you think?
Sunday, May 1, 2011
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