(edit: I managed to mess up the line breaks. Hopefully it looks better now)
I will continue on with the science fiction theme from last post. Now I want to focus on mood and atmosphere, the sense of "being there".
Many years ago I read an article in a gaming magazine about how to evoke the mood of fantasy. One thing that stuck in my mind was how the author had once been running a game for his friends, and when they were packing up for the night one of his players got to see the cover of the module they were playing. He gasped (I'm paraphrasing) "Oh! I didn't know that place was so fantasy!", which for me was very interesting.
That story show how important it is to try to plant the right picture in the minds of your players. Now, some of you might protest that it's the players own business what kind of mental perception they have of the game world. Maybe they just want to roll some dice and hang out, right? True, but if you are playing a game where mood is important, like horror, it might be crucial. Also, it will probably help to give the players a better picture of what to do in the world, and what actions migth be appropriate. Since I wrote that I was going to keep talking about science fiction, I'll start doing that now.
Imagine you quickly, and forcefully want to set the mood for science fiction, and to get the message across that "you're not in Kansas anymore", what do you do? In fantasy you could always resort to having something to do with magic, gods or weird monsters happen. Travelling through the woods, the characters have an encounter with a faun. Fantasy Feeling(tm). Keep trekking and you encounter some standing stones, and the place makes you feel a icy feeling run down your spine and a shimmering haze can be seen around the stones. Fantasy Feeling(tm)!
How about science fiction?
Weird aliens show up! Nah. Too much like fantasy. Weird technology! Isn't that just like magic by another name? I have some trouble with this, actually. For me, things that can happen in science fiction is the vast vistas of space, the impact of science and technology on society. Kind of hard to put into play unless it's a long campaign.
All the time I have tried to start a sf campaign it have fallen apart. Maybe not that surprising, considering the confusion that have come clear from thinking about it this way. It will take some more work for me before I try to run sf again. I did find a page about Star Frontiers which almost made me want to do it again, at once. We will see.
Thursday, May 6, 2010
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